PATRICK

MORGAN

PATRICK

MORGAN

Digital

Designer

Digital

Designer

PATRICK MORGAN

PATRICK MORGAN

Digital

Designer

Digital

Designer

About ME

man in white and blue crew neck t-shirt wearing black sunglasses

From artist

a man sitting at a desk looking at a computer screen
To designer
astronaut floating in space

DISCOVER

My work experience

and what lead to my career in design.

ABOUT

ME

About ME

man in white and blue crew neck t-shirt wearing black sunglasses

From artist

a man sitting at a desk looking at a computer screen
To designer
astronaut floating in space

DISCOVER

My work experience

and what lead to my career in design.

ABOUT

ME

PATRICK MORGAN

PATRICK MORGAN

Digital

Designer

Digital

Designer

About ME

man in white and blue crew neck t-shirt wearing black sunglasses

From artist

a man sitting at a desk looking at a computer screen
To designer
astronaut floating in space

DISCOVER

My work experience

and what lead to my career in design.

ABOUT

ME

About ME

man in white and blue crew neck t-shirt wearing black sunglasses

From artist

a man sitting at a desk looking at a computer screen
To designer
astronaut floating in space

DISCOVER

My work experience

and what lead to my career in design.

ABOUT

ME

About ME

man in white and blue crew neck t-shirt wearing black sunglasses

From artist

a man sitting at a desk looking at a computer screen
To designer
astronaut floating in space

DISCOVER

My work experience

and what lead to my career in design.

ABOUT

ME

About ME

man in white and blue crew neck t-shirt wearing black sunglasses

From artist

a man sitting at a desk looking at a computer screen
To designer
astronaut floating in space

DISCOVER

My work experience

and what lead to my career in design.

ABOUT

ME

Skills

User Research

Understanding user behaviors, needs, and motivations
through various methods like interviews, surveys,
usability testing, and competitive analysis.

Information Architecture

Organizing and structuring content in a way that is intuitive and easy for users to navigate.

Wireframing and Prototyping

Creating low-fidelity (wireframes) and high-fidelity (prototypes) representations of the product to test and refine ideas before development.

Usability Testing

Evaluating a product with representative users to identify usability problems and gather feedback.

Content Strategy

Planning and developing effective and engaging content that supports the user experience.

Skills

UX

Testing users to gain insight on pain points, confusion, and inefficiencies.

These insights are used to optimize the design giving users an enjoyable and smooth experience.

Curious Piyuesh: Comparing A and B

Content
Strategy

Planning and developing engaging content that supports the user experience.

Information Architecture

Organizing and structuring content in a way that is intuitive and easy for users to navigate.

Used as a starting point for user flow and wireframing.
Curious Piyuesh: Comparing A and B
Information gathering through various methods of research.

Used to understand user behaviors, needs, and motivations.
people sitting on chair in front of table while holding pens during daytime
Interviews
User Surveys
Competitive
Analysis
Curious Piyuesh: Comparing A and B
Usability Testing

Wireframing
and
Prototyping

Wireframing

Initial first look at the general layout based off of user research, user flow, and site mapping.

Used for the basic foundation and early-stage design, collaboration, and testing.
Curious Piyuesh: Comparing A and B

Prototyping

Designing and testing mockups from low-fidelity to high-fidelity.

Refining user flows and validating concepts to gather feedback for the final design.
Curious Piyuesh: Comparing A and B

Skills

UX

Skills

User Research

Understanding user behaviors, needs, and motivations
through various methods like interviews, surveys,
usability testing, and competitive analysis.

Information Architecture

Organizing and structuring content in a way that is intuitive and easy for users to navigate.

Wireframing and Prototyping

Creating low-fidelity (wireframes) and high-fidelity (prototypes) representations of the product to test and refine ideas before development.

Usability Testing

Evaluating a product with representative users to identify usability problems and gather feedback.

Content Strategy

Planning and developing effective and engaging content that supports the user experience.

Tools

Tools

Tools

Tools

© 2024 PMDIGITALDESIGNS
© 2024 PMDIGITALDESIGNS
© 2024 PMDIGITALDESIGNS